For the upcoming ethnicities update, do you plan to make referendums more commonly held for countries where most of the population is ethnically one nation or speaks the same language? Or could the referendums be held just to take part of a nation, with said part being the part with the most ethnicities of the other nation? This could be like the Munich agreement. I also see guarantees of independence, land, or potentially territorial disputes.
Oh, and another question, will the game be free on steam or will there be a way to get the steam version for free is the itch version is already paid for?
while ethnicities is still far from being in the game (making the last few data maps is taking a lot longer than i thought and i’m prioriticinhn cities and subdivisions) there is plans for events where a country annexes or declare wars for a specific city, ethnicity or subdivision.
country based odds for events is also planned wich would lead to countries wanting to unify their ethnicity and so on but for now i’m focusing on other stuff as i don’t wanna add a bunch of lag causing stuff at the same time so that i can focus on making everything lag less.
as for steam it will cost money but anyone who owns / bought the game on itch.io will get a free steam key
it changes the value that determenes what side hot a advantage in the war from being between 0-100 to be betqeen 0-4 and therefore wars sre quicker, less stalemates but more janky / bigger difference when the value changes mid war
How do I download on Android, it shows up on my files as a zip file that can't be opened,also when will earth royale be on the Google play store and what will the pricing be on it, (I got the linux alpha 4.1)
i’m sorry but it’s not a phone game and therefore there is no android version and no plans to release on the google play store, the linux version is meant for linux computers
Bruh I literaly have a 1500 dollar PC and I cant run this game and probably cant get a refund. I mean its only 5 dollars but still that's a waste of money.
can’t say for sure but i’m aiming at making it run as smooth as possible and there are a few of the systems in game that are still the same as when i first tried to see if i could make it work and therefore most likely caused lag
i love this game, the wars remind me of mapping videos and i love mapping videos, great game, but its kinda hard to distinguish nations after a bit of wars
text on the map to make it easier asweel as nation specific map colours is planned but delayed until some more core stuff is done aswell as lag decrease / optimization as dynamic text is taxing on the performance
is there any other way to buy the game, since i live in the Netherlands and don't have a credit card i use ideal for online transactions, most people in the Netherlands do.
you can make custom maps in any paint software, just copy the files of one of the base game maps and then edit the png maps inside of the files and the text doccuments to fit whatever you want to make.
atm the official place to upload/download custom maps is in the discord server, there is a link to the discord in the "links" menu in the main menu of the game
sorry, wanted to have it outside of discord but only other option would be making a website for it and i don’t have the time or money to make and host it
it's planned but i need to first get subdivisions done so that i can optimize country shape data storage better so that i can use that in a less laggy way to find out where each text should be located
and subdivisions has been taking multiple months of work and is still far from done
will you add more subdividion in the part where you can chose which continent you want to fight so that for example i want a middle eastern only battle and not the whole asian continent
U should change the type of attacking , when a war starts others countries also joins , I would like it to be country vs country and when a country attacks ,the country can take some land not just annex it, change it plz
the game is kinda demanding atm, working on a few bigger things to reduce lag but there is no real short time fix sadly and yea anyone who buys here will get steam keys
hi, will look into clicking on countries later on, also i can’t do any quick fixed for lag anymore and therefore canceled this months update to fully focus on working on subdivisions, wich will fix a lot of lag, but is a big feture that takes a long time and a lot of annoying repetetive work
I would have some suggest more: Could you have formables as when countries get certain nations (or later subdivisions maybe) could form a "new nation" such as russia making ussr or something and other thing (this is small). could nations stop war for Christmas as its mostly real such that happened in ww1 or something else.
I know this is impossible (at least very hard) but could you plan doing like after 5 years or something later counterattacks and everything like that be possible that nations would invade both each other in same time
I have an idea about how to make wars more realistic, but this feature I think should be on / off in settings. You don't have to add these feature if you don't want to add or its too hard to make them, but here is it.
So there would be a leaderboard that counts the army of a nation like it does in "size leaderboard" but it does not increase when gaining territories in war in same way as "size leaderboard" (it could be increasing always based on something like population growth or after war (ill explain that later), but in war it would decline) as it would look the same as "size leaderboard" that you can see, but it would be on different numbers. The thing how it could chance the war is by when war starts it would already determine who wins the war (if there are multiple nations on any side their army strengths will be combined when counting winner), but it could also have a small chance then that the nation(s) with smaller army would win. The winner(s) will be determined by it that if the attacking nation(s) have more powerful army they will win or if defending nation(s) have they will win (in case of draw they will sing a peace treaty). Then after determining who wins it would have a normal battle but the nation(s) who/that have been determined to win would win the war. Then after war is over the winning nations will get bigger army by this equation:
(old) military + ( occupied land from nation(s) who lost / ( military leaderboard ranking / 2 ) = (new) military.
Then updates leaderboard and then peace treaty get singed with nations getting their lands.
PS: could you add that nations sing small defensive alliances that don't start a world war to get some spice to game that there will came like 2 vs 3 nations war or something like that.
PPS: You are so underrated I don't understand why. (Sorry this is so long message)
i tried something similar to having a military streangth counter for each country when working on alpha 3, but sadly wars just lasted forever and therefore ended up with the more simplified and random streangth system in alpha 3 as it's a lot easier to balance and have big changes in the wars happen while not lasting forever.
more complicated war sides and smaller wars will be added later on but want to wait until more info/data maps are done like subdivisions, ethnicities and cities
i will most likely look more into more complicated war streangth systems, but sadly need to throw out anything i try that makes event last for too long with no clear easy way to make them faster
Sorry If this My idea does not work and sorry If this feels like im spamming but because of (atleast almost ) always agressor wins. so could you do the game leaderboard and everything but the stronger country becames agressor and wins.
atm in alpha 3, it's 50% of either side in a 1v1 war having the advantage, and for the invaded by all event it is 100% of the invaded having a dissadvantage, but a 1 in 6 chance of it being a "controversial politician" event and therefore the one being invaded having the advantage, also during the events who got advantage do slightly change so it gives the overall advantage to the bigger countries as it takes longer time to invade and therefore have more time for the advantage to flip
i am wondering if this game will have similar things to earthroyale, such as civil wars, countries changing names, nukes, independance of countries and stuff like that.
yes more events is planned but most stuff won't start development until subdivisions, cities and ethnicity maps are done. and it was originally planned to be every year but changed to every 10 years, so might say the wrong thing somewhere but unsure
Thank you. By the way, I would like to report a bug where sometime just doesn’t pass, even if it isn’t paused, like it just stays on the same day and nothing happens.
based on previous interaction i do quickly need to ask this before i look into this, do you know that the game is semi turn based, so you need to press space to go to the next turn (unless you’re in alpha 3 pre release where i accidentally left in a unfinished auto play feature)
I'd recommend to not start of making a game like earthroyale as it is a bit complicated for someone really new to developing games. i went to school for game design so i don't know of too many ways to help someone learn via the internet but i do recommending starting of with something simple such as a 2D platformer, and when trying to figure out how to code stuff try to search on google for basic small components of what you wanna make and try to puzzle it together instead of looking up big things as that will make coding easier for you in the long run
i don't know of any independent east guyanan country and can't find anything when doing quick google searches, if there is actually some form of independence movement with control please do inform me of it with some form of source, since i really can't find anything
yes, i might do some bug fixes later on but the original earthroyales core started becoming to old and too badly made as it was made when i still went to school for game development, so event the smallest changes or bug fixes ended up requiring me to rewrite like 60% of the games code
i am currently considering adding 1600s, 1700s, 1800s and 1900s maps, might add a 1950s too to the list, but it will have to wait until I'm done with the subdivisions, city and ethnicity/culture maps for the main modern map
How long may that take? I'll be happy if you can finish before alpha 4, also, maybe make an option to see military sizes and make military strength more realistic? cause bahrain keeps taking over india
there is no military strength in the game, atm nothing effect what countries do what, but it's planned to have the score linked to it when i got more stuff in the game to effect score such as cities
I love this game but I have some Suggestions! Most of the time it feels like the attacker wins or at least gains land, Add a way for the player to maybe like become owner of a nation? Add Alliances, When a country gets invaded by another every other neighbor attacks the defender, I think this should be improved to like If the country is in an alliance they could both attack the country. I dont know your roadmap but I hope that some of these gets added!
hi thanks for enjoying the game <3 somethings like not always the attacking winning is being worked on and alliances are not planned but something that's being considered, currently working on more foundational things like not always attacker winning, colonizing unclaimed land, planet colonization, subdivisions and cities
thanks and yes, started work on it i think in one of the first 3 months this year (unsure which) so it hasn't sadly gotten super far in development, but it has so much potential and really is beautiful
Since I'm not a big company or anything the game is seen as coming from a "un trusted source" so you need to go into security settings and allow the game to be opened
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When i Launch it it just hthe logo and un and earth and it doesnt let me do anything could you pleese help im on mac
For the upcoming ethnicities update, do you plan to make referendums more commonly held for countries where most of the population is ethnically one nation or speaks the same language? Or could the referendums be held just to take part of a nation, with said part being the part with the most ethnicities of the other nation? This could be like the Munich agreement. I also see guarantees of independence, land, or potentially territorial disputes.
Oh, and another question, will the game be free on steam or will there be a way to get the steam version for free is the itch version is already paid for?
while ethnicities is still far from being in the game (making the last few data maps is taking a lot longer than i thought and i’m prioriticinhn cities and subdivisions) there is plans for events where a country annexes or declare wars for a specific city, ethnicity or subdivision.
country based odds for events is also planned wich would lead to countries wanting to unify their ethnicity and so on but for now i’m focusing on other stuff as i don’t wanna add a bunch of lag causing stuff at the same time so that i can focus on making everything lag less.
as for steam it will cost money but anyone who owns / bought the game on itch.io will get a free steam key
Yeah you can you can use the steam key you get by purchasing it and but it in steam and then you have it
i have a question: what does simple war strength do?
does it do nothin or somethin?
it changes the value that determenes what side hot a advantage in the war from being between 0-100 to be betqeen 0-4 and therefore wars sre quicker, less stalemates but more janky / bigger difference when the value changes mid war
How do I download on Android, it shows up on my files as a zip file that can't be opened,also when will earth royale be on the Google play store and what will the pricing be on it, (I got the linux alpha 4.1)
i’m sorry but it’s not a phone game and therefore there is no android version and no plans to release on the google play store, the linux version is meant for linux computers
Bruh I literaly have a 1500 dollar PC and I cant run this game and probably cant get a refund. I mean its only 5 dollars but still that's a waste of money.
it’s still in development is running better in each update so far.
also there are ways in game to reduce lag such as making the map visually updating only once a week or month or you can play on medium / small maps.
ah. Makes sense. By the time it's finished/nearly finished you think it would run smoothly in max speed?
can’t say for sure but i’m aiming at making it run as smooth as possible and there are a few of the systems in game that are still the same as when i first tried to see if i could make it work and therefore most likely caused lag
Suggestion; an option to enable and disable empires like in the original
there hasnt been any floods happening anymore, has something changed was the event removed?
the small common flood has been removed due to causing too many game breaking issues, the big one is still in the game but is somewhat rare
like the huge one that sinks a whole continent?
yea but it doesn’t always do entire continents
Hello heres my list of update ideas
1 countries can make groups or unions and sometimes merge into 1 single country
2 countries can merge with other countries
3 countries can change their names
4 countries can give independence
5 rebels can happen if rebels happen some other countrie can support the rebvles and give the rebbles guns or smt
6 real time events
7 countries can draw borders
8 countries can change their capital or change the capitals name
9 new cities appear
10 countries can make artificial islands
11 countries can leave alliances
12 countries can donate weapons such as tanks and other stuff
13 countries can event new weapons
14 text to scenario whenever the user puts a prompt to the scenario generator it happens its optional
15countries can send warning messages
16 countries can annex different parts of a country
17 countries can ask other nations something random idk
18 countries can be very aggressive and warn other countries of war or a nuclear strike
19 countries can have conversation
And Finally number 20 countries can change their flags.
Hope you like my idea and please share of what you think of my idea thanks for reading
And i almost forgot
Countries can change their idioligys Such as communism facisim Capitalism Dynasty Liberal Democrats Republics and other party's may appear
and one more countries can change their religion such as Christianity Islam and more
i love this game, the wars remind me of mapping videos and i love mapping videos, great game, but its kinda hard to distinguish nations after a bit of wars
text on the map to make it easier asweel as nation specific map colours is planned but delayed until some more core stuff is done aswell as lag decrease / optimization as dynamic text is taxing on the performance
oh nice
is there any other way to buy the game, since i live in the Netherlands and don't have a credit card i use ideal for online transactions, most people in the Netherlands do.
not right now but in a few months it's planned to be released on steam
The prereleases keep crashing whenever I load them.
Where can we make the custom maps and get maps from others?
you can make custom maps in any paint software, just copy the files of one of the base game maps and then edit the png maps inside of the files and the text doccuments to fit whatever you want to make.
atm the official place to upload/download custom maps is in the discord server, there is a link to the discord in the "links" menu in the main menu of the game
Ahh, atm I do not have discord. Thanks for telling me though
sorry, wanted to have it outside of discord but only other option would be making a website for it and i don’t have the time or money to make and host it
Will you have a workshop for when it's on steam?
yes
Can you make it so annexed nations can revolt?
it's planned but i want to add the other "entities" that will be able to revolt before i make the event so i don't need to completly redo it later on
also considering making the revolt events heavily city based/having revolts start in cities and expand outwards
can you make it so the country names are written on the country itself please
it's planned but i need to first get subdivisions done so that i can optimize country shape data storage better so that i can use that in a less laggy way to find out where each text should be located
and subdivisions has been taking multiple months of work and is still far from done
Will people who buy the game on itch.io get a steam key to buy the game when it releases on steam?
anyone who buys here will get a free steam key
i wish that people that bought the regular earth royale (me) would get this one too
Sadly that would completely kill this games and any chance of its development ever being continued.
will you add more subdividion in the part where you can chose which continent you want to fight so that for example i want a middle eastern only battle and not the whole asian continent
i am considering it but not a priority atm
what are the system requirementsI downloaded the 2.2 windows beta (im on windows 11) and it was lagging
I have a 8gb ram 3090 system
What should i do after i download it and im on windows
I wonder that too and i'm also on windows
open the .exe file
there is no exe file
make sure you downloaded the version with a windows logo (4 squares in a 2x2 pattern) and not the linux or macos version
U should change the type of attacking , when a war starts others countries also joins , I would like it to be country vs country and when a country attacks ,the country can take some land not just annex it, change it plz
how do i start the game
I have no idea how or why but my game keeps crashing and it wont stop
And when it comes to steam will the one that baught the game here get it for free or need to rebuy it?
the game is kinda demanding atm, working on a few bigger things to reduce lag but there is no real short time fix sadly
and yea anyone who buys here will get steam keys
will there be mods/plugins?
there will be custom map support, but the base game map isn't fully done yet so want to wait for that first
will this ever be added to steam?
yes but it will take a while
great update but 2 issues:
1. you should be able to click on a country to see its name
2. still lagging A LOT
hi, will look into clicking on countries later on, also i can’t do any quick fixed for lag anymore and therefore canceled this months update to fully focus on working on subdivisions, wich will fix a lot of lag, but is a big feture that takes a long time and a lot of annoying repetetive work
I would have some suggest more: Could you have formables as when countries get certain nations (or later subdivisions maybe) could form a "new nation" such as russia making ussr or something and other thing (this is small). could nations stop war for Christmas as its mostly real such that happened in ww1 or something else.
I know this is impossible (at least very hard) but could you plan doing like after 5 years or something later counterattacks and everything like that be possible that nations would invade both each other in same time
or/and could you add that when you click a country it will show their name yellow or some color in size leaderboard
I have an idea about how to make wars more realistic, but this feature I think should be on / off in settings. You don't have to add these feature if you don't want to add or its too hard to make them, but here is it.
So there would be a leaderboard that counts the army of a nation like it does in "size leaderboard" but it does not increase when gaining territories in war in same way as "size leaderboard" (it could be increasing always based on something like population growth or after war (ill explain that later), but in war it would decline) as it would look the same as "size leaderboard" that you can see, but it would be on different numbers. The thing how it could chance the war is by when war starts it would already determine who wins the war (if there are multiple nations on any side their army strengths will be combined when counting winner), but it could also have a small chance then that the nation(s) with smaller army would win. The winner(s) will be determined by it that if the attacking nation(s) have more powerful army they will win or if defending nation(s) have they will win (in case of draw they will sing a peace treaty). Then after determining who wins it would have a normal battle but the nation(s) who/that have been determined to win would win the war. Then after war is over the winning nations will get bigger army by this equation:
(old) military + ( occupied land from nation(s) who lost / ( military leaderboard ranking / 2 ) = (new) military.
Then updates leaderboard and then peace treaty get singed with nations getting their lands.
PS: could you add that nations sing small defensive alliances that don't start a world war to get some spice to game that there will came like 2 vs 3 nations war or something like that.
PPS: You are so underrated I don't understand why. (Sorry this is so long message)
i tried something similar to having a military streangth counter for each country when working on alpha 3, but sadly wars just lasted forever and therefore ended up with the more simplified and random streangth system in alpha 3 as it's a lot easier to balance and have big changes in the wars happen while not lasting forever.
more complicated war sides and smaller wars will be added later on but want to wait until more info/data maps are done like subdivisions, ethnicities and cities
oh ok
i will most likely look more into more complicated war streangth systems, but sadly need to throw out anything i try that makes event last for too long with no clear easy way to make them faster
Sorry If this My idea does not work and sorry If this feels like im spamming but because of (atleast almost ) always agressor wins. so could you do the game leaderboard and everything but the stronger country becames agressor and wins.
or/and could add visible naval (it would look cool) it could be a dot or something
atm in alpha 3, it's 50% of either side in a 1v1 war having the advantage, and for the invaded by all event it is 100% of the invaded having a dissadvantage, but a 1 in 6 chance of it being a "controversial politician" event and therefore the one being invaded having the advantage, also during the events who got advantage do slightly change so it gives the overall advantage to the bigger countries as it takes longer time to invade and therefore have more time for the advantage to flip
i am wondering if this game will have similar things to earthroyale, such as civil wars, countries changing names, nukes, independance of countries and stuff like that.
also are the sea levels meant to go up per year or every 10 years?
yes more events is planned but most stuff won't start development until subdivisions, cities and ethnicity maps are done. and it was originally planned to be every year but changed to every 10 years, so might say the wrong thing somewhere but unsure
what are the controls because I know how to move around but I can’t seem to zoom in and out
scroll wheel, might add buttons for it in alpha 3 as i realize now everyone doesn’t have a scroll wheel
Thank you. By the way, I would like to report a bug where sometime just doesn’t pass, even if it isn’t paused, like it just stays on the same day and nothing happens.
based on previous interaction i do quickly need to ask this before i look into this, do you know that the game is semi turn based, so you need to press space to go to the next turn (unless you’re in alpha 3 pre release where i accidentally left in a unfinished auto play feature)
Ohh ok
Thank You
Do you ever plan releasing this on iOS? Like a download option on this website for it.
Phones would not be able to handle it
is ios able to handle alpha 2.2 tho?
i genuinely don't think so
there is an alpha 2.2 and alpha 1.2 apple versions or is that for MacOS
it’s macos
is there tutorial to make a game like EarthRoyale Or EuropeRoyale? just wondering because i really wanna make a game like this
not from what i know, it's really fun type of game to make but a lot of manual and annoying work
is there any tips on how to get started since idk how to use unity
I'd recommend to not start of making a game like earthroyale as it is a bit complicated for someone really new to developing games.
i went to school for game design so i don't know of too many ways to help someone learn via the internet but i do recommending starting of with something simple such as a 2D platformer, and when trying to figure out how to code stuff try to search on google for basic small components of what you wanna make and try to puzzle it together instead of looking up big things as that will make coding easier for you in the long run
good game but i would suggest less lag and more events
still super early in development so both lf those things are being worked one ^^
another question, why isnt east guyana a country in this game?
i don't know of any independent east guyanan country and can't find anything when doing quick google searches, if there is actually some form of independence movement with control please do inform me of it with some form of source, since i really can't find anything
i meant french guiana
Question, with this being in development, are updates for the original EarthRoyale cancelled?
yes, i might do some bug fixes later on but the original earthroyales core started becoming to old and too badly made as it was made when i still went to school for game development, so event the smallest changes or bug fixes ended up requiring me to rewrite like 60% of the games code
I have a suggestion, maybe add some other maps such as 1939, 1914, etc...
i am currently considering adding 1600s, 1700s, 1800s and 1900s maps, might add a 1950s too to the list, but it will have to wait until I'm done with the subdivisions, city and ethnicity/culture maps for the main modern map
How long may that take? I'll be happy if you can finish before alpha 4, also, maybe make an option to see military sizes and make military strength more realistic? cause bahrain keeps taking over india
i'm developing the game alone so it might take longer than that
k, but 1 more suggestion, ability to see military strength/size and more realistic military strength hello please answer
there is no military strength in the game, atm nothing effect what countries do what, but it's planned to have the score linked to it when i got more stuff in the game to effect score such as cities
I love this game but I have some Suggestions! Most of the time it feels like the attacker wins or at least gains land, Add a way for the player to maybe like become owner of a nation? Add Alliances, When a country gets invaded by another every other neighbor attacks the defender, I think this should be improved to like If the country is in an alliance they could both attack the country. I dont know your roadmap but I hope that some of these gets added!
hi thanks for enjoying the game <3 somethings like not always the attacking winning is being worked on and alliances are not planned but something that's being considered, currently working on more foundational things like not always attacker winning, colonizing unclaimed land, planet colonization, subdivisions and cities
This game was made by just you? If so that's impressive! I'll buy it when I have the money. It looks really beautiful!
thanks and yes, started work on it i think in one of the first 3 months this year (unsure which) so it hasn't sadly gotten super far in development, but it has so much potential and really is beautiful
hey i cant open it and I'm on Mac what do you recommend?
Since I'm not a big company or anything the game is seen as coming from a "un trusted source" so you need to go into security settings and allow the game to be opened
how is it the third version?
there is 3 games in the "series / franchise / whatever you wanna call it" 1st game is EuropeRoyale, 2nd is EarthRoyale, 3rd is EarthRoyale 3
what i need to do after i downloaded it? i can't open it.
are you on windows or mac?