Alpha 6 plans
This is only the general ideas / direction Alpha 5 6 development will go to
When written these plans was for alpha 5 but i've decided to completly rework the pixel convertion code again and the drain and flood events code and the end of war code to simplify it and move most stuff into the pixel convertion code instead of having the same stuff being done in 20 different places but in different ways with different outcomes lag wise and bug wise
therefore this might come in alpha 5 or be delayed to alpha 6
Support for country specific events odds
Flood protection event
country specific event odds for drain and flood and flood protection depending on coast amount and averege height of a countries land
Union event
Moving more internal data to use subdivisions instead of pixels
Reworking naval invasions to not constantly attempt naval invasions in the same spots where it's imposible and therefore do the max ammount of target searching
Wilderness claiming (possibly also moon wilderness claiming but unlikely in alpha 5)
continuing to work on real world subdivision map
when referendum wars get turned into a all v 1 war it no longer always targets the victim and instead will have the world target the losing country
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Get EarthRoyale 3 (Alpha)
EarthRoyale 3 (Alpha)
A map observation game
Status | In development |
Author | Lizzy |
Genre | Simulation |
Tags | geography, map, observation, War |
More posts
- Alpha 5.29 days ago
- Alpha 5.111 days ago
- Alpha 511 days ago
- Alpha 4.146 days ago
- Alpha 476 days ago
- Alpha 4 Delay77 days ago
- Alpha 4 Pre release 581 days ago
- Alpha 4 Pre release 484 days ago
- Alpha 4 Pre release 385 days ago
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