Beta 1
Due to switching over to Beta instead of alpha there will from now on be no new free versions of the game, all alphas including the last one are however free, you can also now claim steam keys if you own the game on here
TurnEvents
Temp turned off, will be back in Beta 1.1 *Added odds for Civilwar (War) (15)
Temp turned off, will be back in Beta *Added odds for Civilwar (Peace) (5)
Temp turned off, will be back in Beta *Added odds for Independence (War) (17)
Temp turned off, will be back in Beta *Added odds for Independence (Peace) (8)
RealTimeEvents
Temp turned off, will be back in Beta *Added odds for Claiming bordering wilderness (Value of how many claimed pixels border wilderness pixels)
Menues/UI
*Added Workshop Upload menu
*Added Workshop Update menu
*Added Saves menu
*New "AutoSaving" popup in game
*Fixed ui scaling issues
*Changed quit button in game to settings button
*Made Settings icon
*Mane Saves icon
*Made Display map icon
*Made Country map icon
*Made former country map icon
*Made culture map icon
*Made subdivision map icon
*Made city map icon
*Made terrain map icon
*Made height map icon
*Made naval invasion map icon
*Made shore protection map icon
*Made Water map icon
*Added Buttons for each map icon in settings menu
*Added map shape button in settings menu
*Added main menu button in settings menu
*Added quit button in settings menu
*Added save button in settings menu
*Added save name text field in settings menu
*F1-F11 changes map modes
*Esc now opens and closes settings
*When hovering above a mapmode button a name pops up
Saves/Scenario Systems
*New "Upload" folder with a guide text file in it
*New "Saves" folder
*Game now autosaves every 10(ish) years as soon as no event is ongoing
*Internal code untested code for creating saves (will be fully implemented at a later date)
*Game can now load in both maps from saves and scenario folders
*Game now downloads any subscribed items in the steam workshop
Map Data Changes
*Countries now keep track of borders with wilderness and keep it separate from other borders
*Renamed all internal mentions of SubDivisions to Subcontinents, real subdivisions still planned and in the works
*Renamed SubDivision.png file to SubContinent.png
*New Class for cultures with only size, colour, countries, size in countries data
*New Class for Former Countries with only size, colour, countries, size in countries data
*New Class for cities with only size, colour, countries, size in countries data, city border, empty border, shore border
*When figuring out if the game should keep a bordering pixel to a newly drained pixel shore or not it will now ignore the curently draining pixel as it's data is not set yet and therefore leaves it as always staying as shore
Temp turned off, will be back in Beta *Game now collects data for cultures
Temp turned off, will be back in Beta *Game now collects data for former countries
Temp turned off, will be back in Beta *Game now collects data for cities
Temp turned off, will be back in Beta *Countries now keep track of what cultures are within it's borders
Temp turned off, will be back in Beta *Countries now keep track of what former countries are within it's borders
Temp turned off, will be back in Beta *Countries now will keep track of any cities within it's borders if the city map isn't empty
*When a pixel is being invaded it will now recheck if shore data is correct
*Game now keeps track of all data colours ever used for countries within the game
*Game now keeps track of the colour within the data map that lead to a countries creation and connects it with all data colours list
*Game now keeps track of what data type the colour that lead to a coutnries creation is
*Made new UI background image
*Datamaps now get updated if the map is selected
*Added not at all used internal subdivision map
*Made all maps and a lot of other not needed to be public elements private
*Removed Physical Height map
Other Changes
*Screenshots now return smaller images
*Screenshots is now ctrl + F1 instead of just F1
*Changed the 3D model used for flat maps to be a custom made one instead of unity default cube
*Flat map is now readable / can now click to get info while using it
*Added splash screens
**Long term Developments not in game yet**
*Fully documented list of 2230 cities to be added to the game
*Drawn roughly 60 cities on big city map (most likely too big to be in Beta 1)
Files
Get EarthRoyale 3 (Beta)
EarthRoyale 3 (Beta)
A map observation game
Status | In development |
Author | Lizzy |
Genre | Simulation |
Tags | geography, map, observation, War |
More posts
- Beta 1.0.133 days ago
- Alpha 5.268 days ago
- Alpha 5.171 days ago
- Alpha 571 days ago
- Alpha 4.1Sep 30, 2024
- Alpha 6 plansSep 01, 2024
- Alpha 4Aug 31, 2024
- Alpha 4 DelayAug 30, 2024
- Alpha 4 Pre release 5Aug 26, 2024
Comments
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How would you claim a steam key? I bought during the Summer from what I remember.
It should be under the download buttons if you go via your games library page
Thanks! It worked.