Alpha 5
Mac version will be released around mid day on the 6th due to mac apps being weird and my mac book having no battery and me not having a charger near me at this time
- Select Country menu
Shows up when you double click anywhere on the map
Shows Ranking + name at the top
Shows Size, Border length and shoreline length in the general data area
Shows gained/lost sizeduring wars
Shows gained size during drain events
Shows lost size during flood events
Shows all 3 visual colours for the country (shore, normal, border)
Ocean and lake show no data
Wilderness includes data but shows rank as 0
Wilderness picks random colours from the detail map
can click the arrows to show the info of the country 1 above or 1 bellow in ranking
wilderness is positioned at 0 in the ranking list
ocean and lake is not in the ranking list
can click the double arrows to go to the biggest and smallest countries
- Reworked naval invasions to lag less and take travel time into account
- Reworked draining event
Drain event now has a max and min height
Drain event now have a max distance
Drain events no longer "decay" in height limit in time to make it stop
drain event now prioritize expanding on land to make sure countries get a more even split
drain events are now slower
Drain events now put flood protection 5 on shore and flood protection 2 on non shore
- Removed the "Smooth / small" flood event (caused too many issues and broke the entire game)
- Rising sea levels / global warming is no longer experimental
- Reworked flood events
Floods now got a max and min height limit
Floods now has a max distance for it to spread via water but can expand via land infinitively
floods now move from highest point to lowest
Floods can now expand diagonally
- Reworked sorting code more
- The temporary "Subdivisions" is now bigger and will later be replaced by subcontinents instead of subdivisions (subdivisions will still be added but not used for the same lag reduction things
- war borders are now divided into the "subdivisions" and will use all subdivisions each day and pick the easiest path per subdivisions
- all v 1 wars now has a random strength in favor of the all side
- Simplified Strength
Turn on the experimental menu
instead of picking strengths between 0 and 100 it now picks between 0 and 4
0 = side 1 wins always
1 = side 1 wins 2 3rds of the time
2 = 50 / 50 what side wins
3 = side 2 wins 2 3rds of the time
4 = side 2 always wins
- New UI Design based on the new logo
- New logo
- Random logo flag combination in the main menu
- Removed Speed 4 (caused to much lag for too little difference)
- Fixed globe in main menu
- Fixed internal Size of big map (the game thought it was like 500 pixels taller than it actually is)
- Pressing tab now makes the camera no longer follow the earths rotation
- Pressing F1 now takes high quality screenshots (should be in a map next to the maps/scenario folders, can find a button to it in the option menu)
- Removed Scenario Links button (it took you to the scenario sharing chat in the discord)
- Added Steam store page link
- Changed General Balancing
- Many small lag reducing / bug fixing changes (too many to keep track of)
Files
Get EarthRoyale 3 (Alpha)
EarthRoyale 3 (Alpha)
A map observation game
Status | In development |
Author | Lizzy |
Genre | Simulation |
Tags | geography, map, observation, War |
More posts
- Alpha 5.29 days ago
- Alpha 5.111 days ago
- Alpha 4.146 days ago
- Alpha 6 plans75 days ago
- Alpha 476 days ago
- Alpha 4 Delay77 days ago
- Alpha 4 Pre release 581 days ago
- Alpha 4 Pre release 484 days ago
- Alpha 4 Pre release 385 days ago
Leave a comment
Log in with itch.io to leave a comment.